Monday, May 31, 2010
Matchbox Classic German Infantry
Sunday, May 30, 2010
German Kfz 69
Added crew figures from the spares box. Wouldn't normally bother with this sort of detail, but I wanted to make it look a bit different from the other two I already have.
I now have a fully company of these, x3 in CD terms. They will most certainly see some use in the Calais game that we are currently researching, but more probably in an infantry support role rather than anti-tank, as I'm not sure the British had a lot of armour around here at this stage.
Friday, May 28, 2010
Old and New, Great War German Infantry
Thursday, May 27, 2010
BA-20m
Tuesday, May 25, 2010
Comets
Well, I've had a crack at this disruptive camouflage pattern and am reasonably happy with the results. Tamiya Olive Drab and Dark Yellow mixed with Citadel Black Wash. All parts were more or less finished on the sprue before assembly.
Am still thinking about a little dry brushing under natural light to show off the edges a bit more.
I have done this one as a command platoon, the turret figure is a soft plastic one, a cut-down radio operator from a British paratrooper set; Esci I think?
It has different markings from the one Paul gave me, but I might now give that one disruptive pattern and new insignia also.
Here are the two of them, really need one more for a full strength company, although they were sometimes mixed with other allied units, such as Cromwells and Shermans. Thanks to Geordie for the paint tutorial, one of the things I like most about Blog is the sharing of ideas, and the trying of new things.
Sunday, May 23, 2010
Beaufighter Final
Thursday, May 20, 2010
Beaufighter Progress
Tuesday, May 18, 2010
Beaufighter
Monday, May 17, 2010
Thursday, May 13, 2010
Carnage
Tuesday, May 11, 2010
City Fight 2
Tuesday, May 4, 2010
Pershing Final
Monday, May 3, 2010
Pershing II
Sunday, May 2, 2010
Pershing Progress
Saturday, May 1, 2010
CD City Fight
Play testing with some of the new additions. The French have two infantry battalions, the Germans Three and some light armour.
Nothing much happened in the first few moves as the Germans had to spot everything, and they could not commit any reserve troops until 1/3 of their initial lot was engaged in the fighting.
Most of the German first moves were the order 'Full Advance' because they needed cover quick.
Slowly more and more units made contact with the French. These first few moves have already shown that there are some other things I need to consider for the built up area rules, such as should stands firing from a second or third level be able to see and shoot further? Hopefully further testing will answer this.
Most of the front French unit positions have now been revealed at the cost of one recon platoon being destroyed by small arms fire.
This German company entered from the flank, and although the stands could only just see each other, superior German firepower soon shifted the French from this position.
Sadly for the Germans, the French retreat position was better than the one they had been forced from.
All of the French front line platoons are now involved in house to house fighting, and there are no reserve units close. The next French positions are only about ten inches away, but because of the built up area rules cannot offer any direct fire support.
Subscribe to:
Posts (Atom)