This is for the game I played with my neighbour Phil, and is loosely based on the events of 23 May between Aire sur la Lys and St Omer. Phil had thoroughly read the rules and is an ex-infantry officer so I'd been looking forward to this for some time. He played the Germans, I the British. In a way it links to the game me and Paul played a couple of years ago http://20thcenturywargames.blogspot.co.nz/2013/04/calais-day-two-first-ten-hours.html The lead elements of Schaal's 1st Panzer Division engage elements of the British 2nd Infantry Division under Major-General HC Loyd: 6th Infantry Brigade Anti-tank, supported by 2nd battalion Durham Light Infantry and attached units from the Manchester Regiment (machineguns). Historically, the 6th & 8th battalions DLI were involved in the fighting at Arras, so it was a busy time for this particular formation and an interesting chapter in their history
The Germans had 12 turns to either overwhelm the British positions or inflict more than 1/3 casualties on them, any other result was a draw
All German units entered across the bridge
Reinforced British infantry company includes a Boys anti tank rifle equipped platoon and a mmg platoon from the Manchesters, covering from the edge of the crossroads to the British right flank
4.5"howitzer (HaT) provided vital support throughout the game
Turn 1. German recon and pioneers arrive
The pioneers go about making sure the bridge is safe while the recon platoon races ahead to scout around the crossroads
Though spotting British positions around the crossroads area, the platoon was completely destroyed. The armoured car is by ACE, the figures are SHQ and Zevezda
Turn 3. Both sides now alerted, the Germans reinforce the assault pioneers with two companies of infantry and two Pz1 platoons, the Durhams attempt to counter this with their one and only uncommitted rifle company - this one also had a dedicated anti tank rifle platoon attached
One group moves to flank the British position
The other continued straight up the road, running into a hail of gunfire from, until then, undetected British infantry. German units here are Airfix figures and a Frontline resin Pz1
Done with the bridge, the assault pioneers had probed forward on the German left until they hit this company of the Durhams, moved up the turn previous
Turn 5. A support company arrives adding its mortar and mmg platoons to the action. German forces were still outnumbered at this stage though (Academy Kubelwagon and Matchbox truck)
Turn 6, one more company of infantry and two platoons of tanks arrive for the Germans, resin Pz2 are Frontline
And the same again on turn 7
The British also received some assistance from a recon platoon of the 4th/7th Royal Dragoon Guards and a company of the 1st battalion Royal Welch Fusiliers, Morris CS9 is SHQ, figures are Matchbox conversions
Turn 8, the British start to feel the pressure in the center as their Boys anti tank rifles are less effective against the Pz2
Now in range, dug-in anti tank guns begin to engage the German armour, this is a French 25mm by Early War Miniatures (EWM)
AALMG platoons covering the gunlines
Despite taking out a Pz2 with combined anti tank gun/rifle fire turn 9 was a terrible one for the British, this company suffered about 1/3 casualties and was forced to withdraw...
The 4th/7th platoon was destroyed
This formerly reinforced rifle company surrendered
This unit was mauled by the assault pioneers and never recovered, the only thing that saved them from being eliminated outright was some accurate artillery fire from the 4.5"howitzer battery on the nearest German infantry
Still holding on in the center but only just
Turn 10 and the combined weight of five companies of German infantry supported by armour falls upon the only two units of British still able to offer some resistance, fortunately Phil's dice was bad and the British morale remained good
The Welch Fusiliers on the British left also offered up some success this turn, eliminating two platoons of German infantry and damaging a Pz1 with the command platoon's integral anti tank rifles. Pz1 here is an old Esci kit
Still, British troops begin passing back through the gun lines to evacuation points on the edge of the farm buildings, I did this to try and keep units who were already 1/3 reduced away from the immediate fighting, Phil did his best to mortar them
The force commander from the classic Matchbox 8th Army set
After 12 turns most of the damaged British platoons were withdrawn and safe, until either Calais or Dunkirk later in the month (historically). Several of the Germans units at the forefront of the attack had stalled with high casualties of their own but overall the Durhams and others had sustained slightly more than 1/3 casualties and the Germans claimed victory from the encounter. All in all a great game, with the possibility of another from the campaign map already under consideration
A really nice looking game mate. All those BEF stands have come up really well and I like the use of the scenery items you have gleamed.
ReplyDeleteWell done. Good to see that Kfz13 AC in flames once again...Its never finished a game!
Thanks mate. I like that AC, but funny was thinking the same thing :)
DeleteVery nice report with beautiful pics! Great looking close combats near Calais !
ReplyDeleteGreat to see another of your excellent battle reports and photos. Our lads may have their backs to the wall but we're giving Jerry a run for his money!
ReplyDeleteGood battle report nad well illustrated
ReplyDeleteThanks for posting
Great report of a good scenario. I, too, have the British commander in my collection. I need to do a 1940 game; haven't done one in years.
ReplyDeleteThat was excellent and a win for the plucky Germans!
ReplyDeleteEarly War games are the best and this game is one of them! Nicely done!
ReplyDeleteBeauty of a Game :)
ReplyDeleteThanks boys :) Early war is my fav and games with objectives make for gaming, historical links are cool too :)
ReplyDeleteVery good report, thank you very much.
ReplyDelete