Showing posts with label Cold War. Show all posts
Showing posts with label Cold War. Show all posts

Thursday, February 22, 2018

New digs, end game

Final scenes...


two companies of mech infantry injected some new life into the Soviet advance


British air-power reigned supreme for about three-quarters of the game. Meteor is Airfix


The Soviets got a single jet on the last of ten turns. Russian advances had only just made contact with the British second line of defenses. Bit of a throw together this one, but still... one you miss out on is one you never catch up on  :) 

Saturday, December 9, 2017

BMP1


Almost finished the command platoon




Minor paintwork to finish


Command figure is by PSC

Very nice models from this company - highly recommended.

Monday, October 16, 2017

Modern Russians

Recently completed...

I only have a couple of companies of figures for the later Cold War era. These additions are by Zvezda.

Friday, August 4, 2017

Soviet APCs

By S-Models


Nicely engineered and detailed kitsets 


The command unit was designated 01 and has the driver's hatch unbuttoned. Crew figure is by PSC


I still have x2 of the to make, which will give a full company +1
Painted with Vallejo and Citadel paints

Saturday, January 23, 2016

Game 1951, Hill 235

Gloster Hill. A game I played over the New Year weekend. I've had the research for this one for a while, but never had the right hill(s) to play it on. The map below uses the drop-cloth method to achieve the necessary ridge lines and other contours - difficult to see in the pictures.
The British could only use the orders 'Rally' and 'Call Fire' but would automatically 'Disengage' when the unit reached 50% casualties. The first three turns turns represented the night phase attacks 03.00-06.00, using one-hour-turns



Chinese rifle companies crossing the Imjim River



The night fighting rules made it very difficult for the defenders to spot the Chinese infantry until they were very close


The darkness also made it easier for broken Chinese units to be rallied and reformed 


A Coy positions


D Coy



Turn 4, start of the day phase



All of the British fire assistance came from the battalions mortars 



Communist figures are by Imex



Repeated Chinese attacks were beaten back with great losses but each one pushed all of the British companies closer to the 50% disengage mark



And so, one by one they fell back, with the least damaged platoons covering the withdrawal 



A Coy surrounded on three sides but still holding on


Battalion HQ area



The attacker/defender ratio in this scenario worked out at about 6 to 1


Chinese units sheltered by a ridge line regrouping 



By about the mid way point all of the British rifle companies were reduced to 50% fighting strength or less and had made a least one forced withdrawal towards the battalion HQ area. British figures here are Caesar 



Chinese infantry sweeping through abandoned British positions



The fringe of the Gloster's HQ positions, mortar platoon by HaT






The HQ perimeter was greatly reduced and platoons disengaging from this position were removed from the board




Interesting game made all the better by the genuine contours created by the drop-cloth - some companies could support each other, some couldn't, despite their positions being roughly 600yds apart (10"). It did not really play out anything like historical but was fun to play nonetheless. 

Pictures of my new digs soon.

Tuesday, June 16, 2015

Airfix Centurions

Here is what they originally looked like, x3 soft plastic models, they have seen several games set between 1946 and 1953 



I added a lower hull section to each of them


This is an actual Airfix kitset, which I did up as a command platoon. It was originally brown



Added fuel cans, mg, crew figure and turret baggage




The fume extractor on the barrel makes these later model Centurions but they will still be used for gaming 1945-70




Repainted and additional decals added to all four vehicles




Quite happy with the revamp results.