Saturday, October 17, 2009
Para
Wednesday, October 14, 2009
Fun with Chainsaws
Saturday, October 10, 2009
Demo Game Actual
This shows the last of the defenders on the northern edge of the map, unfortunately the two assaulting battalions had been shattered by the time they were thus reduced.
The whole assault was not going well, and this was compounded by the arrival of British aircraft and the continued support of a well placed gun battery, which had provided excellent work all game. We didn't play as much as we could of, but there was a lot to see at the show from other contributors, coffee to drink and cigarettes to smoke - natter, natter. Had it played out, the Germans would have likely failed to take the redoubt or the village this part of the line was protecting. Paul defended well and with most of the German assets proving unreliable the British won the day quite convincingly.
Wednesday, October 7, 2009
Demo Game Progress
Thursday, October 1, 2009
Update
Here are a few of the landing craft that will feature in our Inchon game. These belong to a friend and I am also borrowing a few from Paul at http://plasticwarriors.blogspot.com/
Saturday, September 26, 2009
Trench Layout
Wednesday, September 23, 2009
2nd Battalion ROK
Sunday, September 20, 2009
WW1 Stuff
Thursday, September 17, 2009
Inchon Map Demo 3
Same stuff as before, so this is just a bit of an update. All of the ground scale has been done now, and there were surprisingly few adjustments required. A couple of the major hill features needed moving by a few inches and likewise with the main railway station. The NKPA figures that you can see here and there have been used to test march times to their relevant areas of reinforcement at various times during the game.
Sunday, September 13, 2009
Inchon Demo Map 2
Thursday, September 10, 2009
Inchon Map: Demo One
This is my first attempt at a map for our Inchon game, planned for the holidays. Seems this is going to be a difficult one to get right. The first picture shows the right flank of Red Beach, looking over the causeway from Wol Mi Do island. The factory building represents the Nippon Flour Company, and the industrial area starts here and covers most of the left hand side of the map. The crude wooden blocks will eventually be painted and represent the sea wall.


Left flank of Red Beach showing the Asai Brewery and the fortified Cemetery Hill in front of it, this feature had to be taken quickly on the day as it overlooked a large part of the beach.
Another shot of the flour mill, looking towards Green Beach at Wol Mi Do.
This is the British Consulate, hemmed in by a good sized cliff face and the railway line leading to the sea wall.
This is the port's railway station, about 1000 yards from the beach, or 20 inches in our scale.
And here is the station that serves the city.
Part of the housing district. It is quite out of scale and will need substantial reworking in future attempts.
Just a bigger shot of downtown Inchon, Observatory Hill in the middle right is in about the right position, but the housing in the first block needs to be closer to it, and we'll need to put in some more dirt roads. When doing historical scenarios I always try to match the terrain as close as possible to the actual area. Researching the various OOBs is also a bit of fun too.
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