Thursday, January 31, 2013

Berlin 1958

First post from Australia. Forgot I had another game from this year's games week to show you all. Me and Dave set up a small cold war game, set in 1958 somewhere on the outskirts of Berlin. This time, the Allies were the aggressors


Opening moves. Both sides make every effort to occupy the towns to provide staging areas and places to mass troops


My lot. x1 motorised infantry regiment x2 companies of Chieftain tanks x1 of Comets (obsolete by 58 but included because I like them)


Dave's Soviets, plenty of obsolete stuff here too. He had more tanks and infantry but my forces were faster, so it was reasonably balanced game


Some of Dave's forces moving through a field. Figures are mostly Airfix but there are a few Orion and Esci in this unit too


British recon


T55s in under-strength companies. These are Paul's excellent models, I think by Trumpter?


The RAF was looking to strafe the Soviet truck column but it reached the safety of the town just in time


British air-landing company gets dropped in behind the Soviet motor-rifle battalion and begin to dig in 


Meteor by Airfix


Soviet armour advancing to contact. Armourfast T34/85s on point


Soviet infantry taking up positions inside the town closest to their start line


British in the town closest to theirs


Russian Mig15 arrives to strafe a British truck column, but the American Sabre is flying an air-superiority mission, so the Mig is forced into a dogfight 


These T34s got a bit to close to the Chieftains and the entire company was destroyed during turn 3


British RHQ


Turn 4 was another bad one for the Soviets, losing a second company of T34/85s (Plastic Soldier Company) to the Chieftains


The British were pretty confident at this stage


Turn 5. A second air-landing company is deployed behind the Soviet occupied town



Airfix modern British figures in NBC kit


The Sabre (Matchbox) gets the initiative over the Mig and nearly shoots it down, this allowed a second battalion of British infantry to enter the town unmolested. Mig is by Hobby Boss


Soviet reinforcements



An AA halftrack attempts to finish off the Mig but the Soviet aircraft is too fast and makes its escape, though severely damaged from its dogfight with the Sabre


Airfix Chieftains begin to move forward now that the numbers are a bit more even. 



A Call to Arms British Infantry heading towards the far end of the Russian held town


The RAF attacked anything in the open and avoided all the ground AA fire that the Soviets threw up against it


Matchbox Comets


Italeri IS2s, upgraded to IS4s for this game


After eight turns we called it a draw. The British had really good field position but the Russians still had an advantage in numbers. 

Used a friends net connection to post this, more as soon as I get my own. Thanks for all the kind words of support and best wishes to you all. Unfortunately we have moved into a disaster zone thanks to ex-tropical cyclone  Oswald (Hervey Bay) but hopefully things will come right soon

Friday, January 18, 2013

One the move...

Probably my last post for a little while as we 
relocate countries


WW1 collection


Loose stuff


Awaiting packing


Where to put this


and this...


and this...


WW2 aircraft awaiting transfer to boxes


Our dogs providing security and making sure Tracy packs all of my gaming material correctly :):):) Happy trails, back soon as I can.

Cheers

Al

Monday, January 14, 2013

The Ponyri area 1943

The main event from Games Week 2013


Russian HQ positions , center of their battle line


Early losses for the Reds, a full recon company lost through patrolling too far ahead of any supporting units


German airpower, this is from early on in the game


Reserve Germans moving up towards Ponyri, tanks are from Paul's collection


What was left of the Russian recon battalion was then obliged to take on the Stugs, with fairly predictable results :(


This is some of Dave's force (heavy tank battalion) about to be committed, tanks and figures by Pegasus. We used naval infantry figures just to give them a run, they use the normal Russian infantry stats


Some of Paul's engineers testing the defenses in the center of the board, though this position was never seriously attacked owing to its minefield and entrenched infantry, supported by AT guns and artillery it was a formidable defensive position


More air attacks on the recon battalion, old Revell Me110


Motorcycle infantry moving up to support the Stugs


Russian units were being broken and rallied in a factory-like manner all night :)


Most manufacturers had a T34 on the table :) 


The Russian center


AAMG units did little to reduce the Luftwaffe attacks :(


The Stugs leave the remaining Russian infantry to the now dismounted motorcycle troops


Some of Dave's armour attempting to get close enough to the Ferdinands to penetrate their thick armour



Player of Day


These bad boys ran out of ammo, and still there were targets


The Russians gain a little ground back over at the farm area with the arrival of the T70s, and some additional infantry support


On the edge of the village, big slug-fest



Busy boys all night, guns are by unimodel (thanks Tim) figures are apparently by Mars 


Just inside the village, German infantry begins to arrive in strength



Infantry gun company, the 150 is by Caesar, Matchbox truck to the rear


We only played about 15 out of the 18 turns allocated, but great time had by all.