Played this small scenario designed by my neighbour last weekend. CD3 really doesn't lend itself too well to small skirmish type games, being based at the battalion level, however, Phil came up with some interesting 'house rules' to aid in its play-ability, despite the small numbers involved. Anyway, this little action was set somewhere along the East/West German boarder in the mid 1950s
The Soviets have deployed a reinforced infantry battalion to protect some East German troops who are to recover some rocket engine technology hidden by Nazi scientists during the closing stages of WW2
Protected by a weapons platoon, the East Germans begin to dig up the loot
Soviet left flank
Right flank
And, center
Unbeknownst to the communists British troops have been listening to their plans
Turn Two, the British commander (me) orders his mechanised company straight into the attack
Soviets forces score early success with a hits on the first and second carriers with RPG2 and small arms fire, forcing their infantry to dismount
A couple of turns later the British form up for their first assault on the Russian platoons holding the village
With immediate results
Still, despite their carriers, the British were outnumbered here and had to content themselves with keeping the opposition pinned down until reinforcements could arrive
And arrive they did. Here is the rest of the battalion moving into position
Turn Five. The arrival of an armoured car and additional infantry starts to push things clearly in favour of the British
The Soviet HQ attempts to rally this company. The radio truck is by ICM, the Russian figures are Esci conversions
The second assault on the village positions forces another shift in the Soviet defenses, and Phil was forced to withdraw his left flank to protect the East Germans who were still frantically digging for the loot
Turn Six. Soviet infantry close-assault the British AFV platoon closest to them, but they are well supported by their infantry and despite some furious dice rolling Phil's units could not force the Saracen from the fight
In fact it was they who were forced to withdraw after sustaining 2/3 casualties in the attempt. The buildings are by Airfix
Turn Seven, the British put in an assault across the line and the Russians do not have the number to cover everywhere
British enter the village in reasonable numbers. British figures here are a mixture of ACTA and converted Matchbox
Phil rolled some good numbers here late in the game, but still couldn't stop the AFVs' from pushing further towards the area where the rocket technology was being recovered
Turn Eight. The Soviet forces basically disintegrate
The British capture the loot
Another good game.