The last of the games we played over the holidays. We weren't really prepared for a cold war game, so we just improvised with what we had. There were four villages with the winner being the one who ended up with possession of the most of them. I've tried to make the pictures a bit bigger so there is some loss in the detail. Here is my friend Dave reaching for another drink.
Dave wasted no time in moving his heavy armour up, though they were supported only by the tank riders because they advanced so much quicker than his infantry
The British forces tried to stay in closer contact with each other. These tanks are old plastic Airfix Centurions that used to have little road wheels underneath them
Closer picture of the British armour
Without infantry support the Soviet recon platoons were badly out matched, and could do little to stop the British infantry taking control of this end of the built up area. Airfix carriers, and again ACTA figures, don't know about the armoured car but it's a resin one
Another shot of the British side of the town having dealt with the Russian recon units
This British company occupied the top floor of this building for several turns making movement in the streets below almost impossible for the few Soviet infantry platoons detailed to oppose them
About turn 7 the Soviets finally got some air support, and one American company suffered about 2/3 casualties from a single pass; an unusually good result but that's dice for you
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Turn 9 was a terrible one for the Russians, losing their IS2 company on their right
Dave assaults the allied line from two sides and the command Centurion is forced from the fight for a couple of turns
US anti-tank platoons on the fringe of the heavy wooded area. They were there to back-up the British tank units but had their own problems from the T34/85 platoons advancing from their right
Turn 9 was a terrible one for the Russians, losing their IS2 company on their right
And both T34/85 and SU122 companies on their left. The US lost the Pershing platoon but the allied forces had now cleared the field of all of the Soviet armour
US troops moving forward now that it was safe to do so, the Mig made another appearance over the same area but made little difference
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Last picture shows the end-game field positions, the British had just begun moving into the small village at the top of the board to add to the Russian's woes
Second to last turn. US machine gun platoons are firmly in control of the open ground in front of this village and although Dave had two fresh battalions formed up for an assault here the odds were still in US favour and Dave broke off the attack after one cautious advance
Ten turns. The allies clearly won in terms of objectives secured, and enemy units neutralised, and for a fraction of the casualties. Dave hardly committed his infantry and by the time he did there was no armour left to support them. The historical games that we do don't really create 'results' like these ones, so they are a lot of fun to play, enough so that I've decided to increase my cold war collection forthwith.