Wednesday, August 3, 2011

Europe 1952

An Anglo-Soviet encounter game set in 1952. The reds (Paul) fielded three tank companies and four infantry battalions, The British (Me) two and three respectively. The Communists also enjoyed air superiority, though Brits had air-landing capability. All units started the game on cards and the actual models were not placed on the table until they were spotted by enemy forces - both sides had a number of dummy cards, which confused things further

The British corner

Early Russian moves, they turned out to be recon units

British units on the extreme right of their front

This large bridge was about the halfway point

About turn four. Early clashes on the outskirts of a village on the British left flank.

Far left, about the same time. The Russian side had more formed roadways than the British, so they move a lot faster

A couple of turns later. Both sides deployed their air units, the Soviets a Mig15 and Il-10, the British their helicopters, which fortunately avoided the jets

A good move for the Brits, two companies of infantry take a control of the village and bridge directly behind the main Soviet force

Completely ignoring the enemy to their rear the Russian begin to take hold of the village outskirts. This picture shows the fighting around the British RHQ anti-tank gun position, which had already claimed one IS2

Turn 7 and the fighting had moved further into the village. Several British units had suffered major casualties, and the position was only held thanks to the arrival of some engineers. Next to the IS2 is a very nervous regimental commander

More British infantry. This unit secured the end of the bridge at the midway point, the Soviet right flank was now hemmed on three sides but the game didn't go long enough for this advantage to be realised

British right, the Comets destroy a T34/85 platoons and send another two towards the rear with broken morale; sounds good but the British had lost two Centurions the turn before

The Centurions

Midway point late in the game

This tank company basically drove from one end of the board to the other, saw no action and was not spotted. It was a powerful unit the ended up well behind British lines

British units behind the Soviet right flank with no-one to fight

Survivors of the Chieftain company retreating

Extra river crossing point created the British bridging engineer unit, in the event neither used nor needed

A good game that may have got interesting for both sides had it gone longer. It basically ended up a draw with both players claiming solid table advantage but in scattered or isolated areas.

9 comments:

  1. Awesome post

    WWIII with upgraded and old WWII kit nice scenario
    Lovely early Mig!

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  2. Good looking game, I like the cards it gives good fog of war.

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  3. I too like the Mig. Good report. Lucky the british tanks were actually Centurions - Chieftains would have really upset Ivan!

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  4. Nice looking action packed game. I remember my sarge telling us "lads, if it goes off, yous got max 48 hours before they press the buttons...do your best" Not very optimistic but probably true.
    Cheers
    paul

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  5. Tim, thanks mate, think it's because I'm building a Chieftain kit at present oopps

    Lol Paul, I've heard similar things too, the reds were always our bad guys too, that was before Iraq and Yugoslavia though:)

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  6. Why is it that you Tommies treat every defeat as a victory?

    Good game mate, a real draw.

    See you in Seoul

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  7. Yeah a great game mate, possibly shortened by too much beer? See you in Seoul:)

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  8. Great looking gaming table and models boys. A would take a draw anyday.

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  9. Really cool looking game. Love the photos!

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